A quiet month once more, though a few more games were played than in February.
We’ve both been quite busy and have also not enjoyed as many games days, both with friends or just the two of us.
But Progress has been made on challenges. Our 52×1 is the furthest ahead it’s ever been at this time of year. We’re over halfway and only a quarter done with 2026. And our loose 10×10 is on schedule too. The only challenge I’m behind on is that blasted 10×10 Solo. Uni has kept me busy as I close in on the end of my final year and solo games aren’t as easy to get to the table.
But, with that out of the way, let’s look at what new games hit our table this past month.


ARKHAM HORROR: THE CARD GAME (Chapter 2)
2025 saw ARKHAM HORROR: THE CARD GAME become my absolute favourite game, so I was more than a little excited when a new Chapter in the ongoing Living Card Game was announced.
I was also very lucky to receive a review copy from the distributor about two weeks before the new Core box release, and we wasted no time diving in.
Now, this is a revamp of the Core Box, so it’s more about getting started within the game, as opposed to a full on meaty campaign. The box comes with five prebuilt investigators, all the tokens you’ll need, and a short, three scenario campaign to dip your toes into.
March saw me play 2-player with my wife the weekend it arrived, switching to two handed solo during the week of release, and then a having our friends over for a 4-player game towards the end of the month, and it was fun every time.
‘Brethren Of Ash’ probably won’t be jumping to the top of anyones campaign lists any time soon, but it’s purpose is to train, and it does that just fine. It bears a lot of similarities to ‘Night Of The Zealot’ (a lot).
Overall we’ve enjoyed this new Core Box, but I’m already itching for the new Evergreen Investigators (due out this month) and the two new smaller campaigns (August and October).
KINFIRE DELVE: SCORN’S STOCKADE
I planned to get a few more plays of KINFIRE DELVE: VAINGLORY’S GROTTO under my belt before purchasing the other two in the series, but an impromtu stop at Waterstones Southampton had me itching to add this one when I stumbled unexpectantly across it.
And, it turns out that Scorn is just as tough as Vainglory, and I chalked up another defeat.
It’s still early days leanring the system and discovering the best tactics, but they are both really good solo games for me to get stuck into that require very little set up and hardly any major admin during play.
Plus the art across the Kinfire games in general is just amazing.


A visit to friends for a gaming day saw my wife and I learn only one new game and that was EARTH. Funnily enough I nearly picked up a copy a few years ago in a sale, but I wasn’t confident it would be something we’d like.
Well, it turns out that it’s not too bad. I did struggle a little with the constant influx of turns as this is a game where you’re doing something on everyone’s turn, not just your own. It left very little time to pause and catch my breath as I got to grips with the rules and actions.
I’d definitely like to play it again. It looks gorgeous with the wooden tree pieces, green cubes, and colourful cards.
We really enjoy the original FLIP 7 and have spent the last seven months putting in front of all our friends and family when ever we meet up for board games. It’s so easy to teach.
This new version had me curious from the moment it was announced. Would it replace the original? Was it not as necessary as the original? Would both be needed? How would I choose?!?!
Well, I think it’s fine to own both. And this is the one I’d play with people who like the meanness to push further than the odd Freeze or Flip Three card.
Vengeance really does increase the ‘take that’ aspect of the game with Swapping, Stealing, and more. And that’s before the negative modifiers turn up. How do you feel about your score being halved?
Friends beware. There’s a new FLIP 7 in town and it’s gonna get mean.


We were looking for something smaller off of our Shelf Of Shame and realised that we still had a couple of Tiny Epic games we hadn’t tried out yet.
We decided to go co-op and play Dungeons.
And it turned out pretty damn good. We got our butts kicked, but that was mostly down to not paying attention and learning how best to navigate.
We spread out too much leaving me miles from my wife and the dungeon tiles that were more likely to have what we were looking for. Meanwhile my wife was surrounded and getting attacked a lot.
But we both really liked it and I’d definitely want to play this again, and more.
Searching for another new game to play on our free Monday lead me to bring this 2-player only ButtonShy game to the table. Mostly because it’s such a simple teach.
Two players are in a house (made up of 8 interconnected rooms). The first person to take two hits loses. Which turned out to be me. Three games in a row.
It’s clever in that you don’t have any cards on the table (other than the map/reference card if you need it). Your current location is the card on the front of your hand of cards. Each room tells you where you can move to and when you do, you just place that rooms card to the front. Simples.
Of course there is more to it than that. You only have two action points each turn (unless you start in the kicthen) and you need to deduce where your opponent is without giving yourself away.
Sure, it’s over quick and doesn’t have much meat on the bone, but it’s great as a travel game, especially one that doesn’t have a table footprint.


Saashi & Saashi games have a lot of hype behind them these last few years. They have also been tough to get hold of in the UK until recently. COME SAIL AWAY! is one of their most popular titles and I wanted to see what all the fuss was about.
The game has the shrinking decision space of something like CALICO mixed with the mandala placement of FIVE TRIBES. Each round you choose a number of guest meeples and then have to place them on your ship. Rooms need certain colours of meeples. Other locations require certain placement rules.
It’s far from complex, and mostly results in multiplayer solitaire. But it’s got a relaxing feel to it and plays in a breezy amount of time. It also comes with some variability ins set up to keep things fresh each game, from advanced room tiles to random ship construction.
We’re impressed after our first play and I’m already itching to go again.



Receiving a review copy of ARKHAM HORROR: THE CARD GAME was the biggest highlight of the month. Until last year I only occasionally enjoyed the game as a solo one. But when my wife joined me at the start of 2025, it refreshed my enjoyment of the game and had us both adventuring through the big campaigns all throughout the year.
So I was over the moon to receive the new content fresh off the printing press. It was great putting out coverage of the new core box and sharing our love for the game with others.
You can check out my first impressions video further below, and there will be more content coming after my three playthroughs so far (solo, 2-player, and 4-player).


I’ve been playing FINAL GIRL for a few years now and it’s my favourite solo game. But something I’ve never done before is mix up the Killers and the locations. I’m what I’ve dubbed, a ‘vanilla player‘. My brain just keeps things clean and prefers not to mash it all together.
But that changed on March 13th. A Friday. I wanted to play a game of FINAL GIRL for fun on this horror adjacent date. Hans seemed the best option for Killer, being so close in style to Jason, but I’d not long played against him and didn’t feel like a rerun. So I perused the other boxes and eventually settled on Wingard Cottage. A little horror home invasion, why not.
Of course it didn’t stop there. The gates were open now and all bets were off. I decided to play as one of the extra Final Girls, choosing Foster The Meeple’s Jamie as my heroine of the hour. And then I realised that I’d not yet tried the Tear Dice, so they came along too.
Of course, did any of this brave new world help me out? Of course not. Despite a decent first few rounds, the game eventually did it’s thing, cursing my die rolls and bringing out horrible Terrror cards.
But did I enjoy mixing things up? Yes. Yes I did. And I think I might do it again.

Due to our lack of time on weekends and evening this past month, we keep putting off some of our favourite ‘bigger’ games. Sometimes one of us will suggest a game that can take more than 90mins (excluding setup) and the other will just be too tired for it.
So, one free Sunday, I thought it would be fun to play them. All. In one day. Because I’m crazy.
So, over 10 hours, we played 6 of the heavier games we love. And they were all linked by one thing; Worker placement.
We started in space with GALACTIC CRUISE, stepped way back in time to run our households in OBSESSION, went further back to run a farm and get other jobs with VILLAGE, expand our estates and make glass in BLACK FOREST, travelled way, way back in time for MEN NEFER, and finally catapulted forward and under the seas for UNDERWATER CITIES.
My brain was worn out by the end of it, but it was great to finally have the time to play some of the most highly ranked games in our collection. I dread to think what the accumilated set up and take down time was of all those games. Expecially with GALACTIC CRUISE and MEN NEFER involved.


And here are the videos I put up over on YouTube for the month of March.

