MY CITY (2020)

MY CITY is a legacy game of sorts that takes basic Polyomino tile placement, and adds a new ruleset every few games.

You each start with the same set of tiles; eight buildings repeated in three colours. With a few simple placement rules in mind, a card is drawn that shows one of these buildings, and each player must take the matching tile and place it somewhere on their board.

It sounds simple enough. There are the points scoring mechanisms to consider as you go, like not covering trees, but definitely covering rocks. And buildings grouped by colour score better.

What changes it is that after each game, depending on results, players add stickers to their board how they see fit.

Also, you begin to open envelopes that introduce new rules, new stickers, and most importantly . . . new tiles.

It’s here that the building of your city gets a little more thinky and complicated as you try to tackle new scoring conditions.

My opinion of this game is a little mixed. I really like Polyomino games, and the actual playing of this is fun. Now that we’ve finished the ‘campaign’, I do like playing the locked rule set that is the Eternal Mode.

But I have a fair few problems with the campaign itself. The rewards and punishments switch around. Sometimes you win and get rewarded. Sometimes you win and get penalised.

My girlfriend won most games of MY CITY, and somehow, through a little clever play on my part from the last envelope, I managed to win the campaign.

She was disappointed. Oddly though, so was I.

I don’t think this game plays well at 2-player. And those thinking that two people can play the campaign twice will be disappointed as this is not really the case.

MY CITY is a good addition to Polyomino games. It’s just a shame that I prefer the ‘dessert’ portion of the contents, and not the ‘main course’.