MARVEL DICE THRONE (2022)

PLAYERSTIMEDESIGNERPUBLISHER
2-620-40 minsGavan Brown
Nate Chatellier
Manny Trembley
Roxley

The Dice Throne games see players use dice and cards to battle it out with their chosen fighter.

This is already something that sounded right up my alley, but before I had the chance to pick one of the first two seasons to try out, they went and made a Marvel version.

Each turn, a player rolls dice (covered in character specific icons) and hopes to get the right faces to carry out hits on their opponent.

So far, so KING OF TOKYO.

But MARVEL DICE THRONE isn’t a one punch pony. Different combos of those faces carry out different attacks and tricks.

You’re always hoping for your strongest attack, and you can use cards and rerolls to mitigate your results. And once you’ve settled, you carry out that attack.

Of course, your opponent isn’t just sitting there waiting to get hit. They can defend in a number of ways.

This could have been a good game. Just good. It ticks my boxes and is enjoyable.

What elevates it to one of my all time favourites is two fold.

First, the expected Roxley Games quality shines bright. There’s great art, amazing components (love the dice!), and the game tray system is second to none.

But the thing that hooked me, as a Marvel fan, is that each character feels and plays like you’d expect. From Black Panther taking hits but saving the kinetic energy up to strike back, to Thor throwing and catching his hammer. Dr Strange has an awesome spell book mechanic, while Loki is able to trick his opponents.

It feels like a game that was specifically made for me. I love Marvel. I love dice games. I love games where I can go head-to-head with my girlfriend.

MARVEL DICE THRONE puts the characters abilities in my hands and lets me fight it out like a big splash page from one of my favourite comics. And I get to do it all with such beautiful dice.