
| PLAYERS | TIME | DESIGNER | PUBLISHER |
|---|---|---|---|
| 1-4 | 30-60 mins | Ben Pinchback Matt Riddle | Motor City Gameworks |
In this gardening themed Roll ‘n’ Write, players draft dice from a rondel to grow their garden.
Each round players take a dice off the rondel board, use its number to plant or water one of six sections, and then carry out the action on the rondel the dice came from.
Eight rounds later, you see who has the best garden.
We’d played a few Roll ‘n’ Write games before we tried THREE SISTERS, but it was our first with multiple sheets, so we were a little intimidated.
But despite the amount of empty boxes staring up at you on your first game, it’s relatively simple.
The gardens are straight forward and follows the ‘Three Sisters’ practice of growing crops that work together.
Grow your Corn until it’s off the ground enough that you can start on the Beans. Meanwhile the Pumpkins sit around the outside to give you Goods (great for bonuses).
On the other sheet you add equipment to your shed that gives you extra abilities or more end game scoring.
Or you add Fruit or tend to your Apiary.
There is a lot to do in THREE SISTERS, and it can feel overwhelming. But a few plays in and you’ll start to see how it all links.
Get a Perennial action, gain Goods, use bonus action, move up the Apiary, plant 2 Fruit.
Simple.
Yes, the sheets are busy, and this can lead to sometimes getting lost.
Many a round have I started chaining and then completely forgotten what else I was doing. Or I’ve missed that I unlocked a Perennial. Or I forget to use Compost (dice mitigation) most games. And I rarely touch the Apiary.
But I do like having a crunchy Roll ‘n’ Write.

THREE SISTERS is great if you want a Roll ‘n’ Write with a bit more heft. The art is good. The dice are beautiful. And it feels so good on your last turn to bring the rain and see a bunch of plants max out.