
| PLAYERS | TIME | DESIGNER | PUBLISHER |
|---|---|---|---|
| 2-99 | 10-20 mins | Steve Jackson | Steve Jackson Games |
In ZOMBIE DICE, players take turns rolling Dice, hoping to get brains while avoiding shotgun blasts.
The game is push your luck, and the aim is to have rolled the most brains by the end of the game.
The luck comes from those pesky Shotgun icons that represent Survivors trying to take you down. Get three on a turn causes you to lose all the brains you accumulated that round and it’s on to the next player.
There isn’t much to ZOMBIE DICE other than luck, which makes it a super easy game to teach with its limited rules overhead.
But just because it’s mostly rolling dice and hoping for the best doesn’t mean that there are no tactics at all.
The dice themselves are colour coded; The Green has the more Brain icons, the Red has the most Shotgun, and the Yellow sits in between.
There are also more Green than Red, so a player has some knowledge before they draw dice from the bag as to what colour they have the most chance of pulling out.
This creates a little more tension when a player already has two shotguns and they know all three Red dice are still in the bag.
It’s not the most thinky game to get to the table, but it isn’t trying to be. ZOMBIE DICE is less about being a smart game, and more about being fun for a bunch of people around a table.
I’ve not enjoyed this on a night with my boardgame friends when heavier stuff is being played, but it has fit in perfectly when out at a restaurant with family waiting for our food to arrive.
And there’s also a Deluxe version that comes with dry wipe brain count cards and different dice. These cards make it a lot easier to keep track of peoples brain count.

ZOMBIE DICE is rules lite, with quick turns, and takes up very little table space. A good filler game when out and about.